Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Poll: Should Masochism be reverted and have its current function applied to another skill?
Poll Options
Should Masochism be reverted and have its current function applied to another skill?

Reply
 
Thread Tools Display Modes
Old Aug 07, 2009, 05:46 PM // 17:46   #21
Forge Runner
 
Tenebrae's Avatar
 
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Killamus View Post
Eh, actually, it's not that much of a buff. That 3% sac does quite a bit, my heroes are killing a lot faster but they're having trouble staying alive, in places that they should be getting little-no damage. It'd be great on a human necro, but heroes that redline and are always casting, it's not worth the +2 death and SR.
Signed to revert for the bolded part , masochism was fine.
Tenebrae is offline   Reply With Quote
Old Aug 07, 2009, 05:47 PM // 17:47   #22
Tea Powered
 
Xenomortis's Avatar
 
Join Date: May 2008
Location: UK
Profession: N/
Default

Well that sort of skill is somewhat hilarious. It stacks with AotL for 11 level 21 minions or can add to the the damage from OoU if your monks don't mind the sacrifice.

Shame about losing the old functionality though. The energy gain on sacrifice was invaluable for sac heavy spam builds and the like - namely orders. I can run OotV while maintaining 3 enchantments as a human without Masochism no problem, but I doubt a hero can manage it with only one maintained enchantment now.
Xenomortis is offline   Reply With Quote
Old Aug 07, 2009, 06:04 PM // 18:04   #23
Wilds Pathfinder
 
Join Date: Apr 2005
Default

Lol are you really having energy problems with orders? Don't you remember when necros had to keep up both order of the vampire and order of pain up at the same time in b/p groups? Bip spam is harder now? Cmon it costs 5 energy. Don't for get a crap load of stuff dies in pve too for soul reaping. Here's some theoretical mathway. Let's say you have 13 soul reaping and you get your 3 deaths every 15 seconds. Thats 39 energy total or 2.6 energy per sec. You also naturally gain 1.33 energy per sec making that a total of about 4 energy per second. That is plenty of energy to cast one orders spell once every 6 seconds while using other support skills. Now maybe you'll have a little bit less energy because you put points in different atts or used different runes. I'd recommend both superior blood and soul reaping runes with prot spirit for some defense to help reduce the amount of hp you sac. You also have SoLS to help with energy and should have an energy pool around 50 that can be quickly regain between battles. Necros didn't have problems after the soul reaping nerf and before masochism. Bip also used to cost 5 energy and there were no problems with that either.

I believe in urgoz when I ran orders before masochism, I had a bar something like this. [Order of Pain][Blood Renewal][Aegis][Extinguish][Protective Spirit][Necrotic Traversal][Well of Blood][Rebirth]. There was plenty of extra dmg and party support to go around with the b/p team, giving a lot of physical dmg support. If you're also looking for physical dmg support, dont forget barbs and mark of pain.

Not quite exactly sure why anet wanted to change this skill, but at least its interesting now. Running up to 11 lvl 20+ minions or so can be nice. Makes them a little less squishy too.

BTW Don't forget vampiric horrors that will easily manage that 3% sac ^^
Sniper22 is offline   Reply With Quote
Old Aug 07, 2009, 06:05 PM // 18:05   #24
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

Quote:
Originally Posted by Killamus View Post
Eh, actually, it's not that much of a buff. That 3% sac does quite a bit, my heroes are killing a lot faster but they're having trouble staying alive, in places that they should be getting little-no damage. It'd be great on a human necro, but heroes that redline and are always casting, it's not worth the +2 death and SR.
It should be more than manageable, even for a hero. Consider that an orders hero is casting Order of Pain and Dark Fury as frequently as they can (every 7~ seconds), consuming 17% health with each cast. At a 3% sacrifice you'll need to be casting a spell roughly every second to amount the same health loss as an orders build.
Racthoh is offline   Reply With Quote
Old Aug 07, 2009, 08:40 PM // 20:40   #25
Desert Nomad
 
Puebert's Avatar
 
Join Date: Oct 2005
Profession: Mo/
Default

Quote:
Originally Posted by duckboy View Post
i voted for no cos this new version imo is more useful.
My suggestion is to revert the old function and add the new one to a different skill, so that both functions exist.
Puebert is offline   Reply With Quote
Old Aug 08, 2009, 12:33 AM // 00:33   #26
Guest
 
Join Date: Oct 2008
Default

Quote:
Originally Posted by Racthoh View Post
It should be more than manageable, even for a hero. Consider that an orders hero is casting Order of Pain and Dark Fury as frequently as they can (every 7~ seconds), consuming 17% health with each cast. At a 3% sacrifice you'll need to be casting a spell roughly every second to amount the same health loss as an orders build.
That's also one hero, not 3. And since all but one or two spells that regular discordway uses are <= 1s casts, it pretty much goes by itself. This doesn't include regular sac for the curses necro, for stuff like Meekness, who would still want +2 SR (As SR rocks) and +2 death for stronger minions and stronger discord. Everyone knows heroes are stupid, they continue to cast spells until they're out of energy (And necro heroes rarely are) so they're sacing health every time.

I also don't keep my SR at 12+ on my heroes (Except for 1) so they're usually sac'ing 4, not 3% health.
Killamus is offline   Reply With Quote
Old Aug 08, 2009, 05:17 AM // 05:17   #27
Forge Runner
 
snaek's Avatar
 
Join Date: Mar 2006
Profession: N/
Default

Quote:
Originally Posted by sniper22
Don't you remember when necros had to keep up both order of the vampire and order of pain up at the same time in b/p groups?
don't you remember when the mm had 20+ minions and you got a crap ton energy back from non-capped soul reaping? man i miss those days .___.
snaek is offline   Reply With Quote
Old Aug 08, 2009, 06:01 AM // 06:01   #28
Jungle Guide
 
refer's Avatar
 
Join Date: Jan 2009
Location: US
Default

hmmmmmmm. while everybody looks at going to level 19 death magic with this, I'll just take advantage of being able to go 14+2 instead of using a rune which takes away HP from now on.
refer is offline   Reply With Quote
Old Aug 08, 2009, 04:05 PM // 16:05   #29
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

Quote:
Originally Posted by refer View Post
hmmmmmmm. while everybody looks at going to level 19 death magic with this, I'll just take advantage of being able to go 14+2 instead of using a rune which takes away HP from now on.
But then Blood of the Master will just cause you to sac more health.
HawkofStorms is offline   Reply With Quote
Old Aug 08, 2009, 05:38 PM // 17:38   #30
Jungle Guide
 
refer's Avatar
 
Join Date: Jan 2009
Location: US
Default

Quote:
Originally Posted by HawkofStorms View Post
But then Blood of the Master will just cause you to sac more health.
Oh right... that sucks. But I'm gonna test it out anyways! Hopefully I will get a monk who sees what I'm doing.
refer is offline   Reply With Quote
Old Aug 22, 2009, 06:38 PM // 18:38   #31
Pre-Searing Cadet
 
Join Date: Aug 2009
Location: Kamadan Ad1 Trying To Make Some Wonga
Profession: N/A
Red face

Quote:
Originally Posted by Puebert View Post
Masochism was recently changed to be a Soul Reaping/Death Magic copy of Awaken the Blood. It used to read: "For 30 seconds, you gain 1...4 Energy whenever you sacrifice Health."

This skill was a staple skill for Orders and Bips, but now has a totally different purpose.

My suggestion is to revert this skill and give it's current functionality to a different skill. If necessary, move a Death Magic skill into Soul Reaping if Foul Feast and Hexer's Vigor are really important.
Masochism was un-needed, Soul Reaping supplies orders.
And here we have a tribute to cultists fervor, except without the spell bug.
I can now hit out the Equivalent of RoJ's damage in 2 seconds flat with a N/A Build i made for pve, but with a down side of sacrifice, which only really add's up to 35% of your health bar in loss.
I would rather have Cultists fervor back, and masochism reverted in this case.
Public Hero is offline   Reply With Quote
Old Aug 22, 2009, 07:55 PM // 19:55   #32
Lion's Arch Merchant
 
Mr Emu's Avatar
 
Join Date: Apr 2006
Profession: W/A
Default

i was just thinking about this, and having both functionalities present basically turns all 5 energy spells into 1 energy spells at an appropriate SR spec, which means you can be permanently casting interspersed with 10e skills and never even dip into your energy pool (ps, i voted 4 u!)
Mr Emu is offline   Reply With Quote
Old Aug 22, 2009, 11:43 PM // 23:43   #33
Forge Runner
 
Lishy's Avatar
 
Join Date: Jan 2008
Default

Wait. Why do you need masochism reverted? Soul Reaping is not enough energy?
I guess other people's opinions will differ. But I like the new masochism much better. Though could be nice to see the skills co-exist.

/signed for making another skill into old-masochism
/notsigned for reverting

At least necros now know how Dervish enchantment jugglers felt
Lishy is offline   Reply With Quote
Old Aug 25, 2009, 04:42 PM // 16:42   #34
Banned
 
Regulus X's Avatar
 
Join Date: Oct 2007
Guild: N/A
Profession: D/W
Default

Bend over and grab ya'lls knees each & every update cuz Anet ain't here to please ya'll. They ain't makin' that dough monthly, so wtf do they even care about? NOTHING, that's what..

Truth Hurts... doesn't it?
Regulus X is offline   Reply With Quote
Old Aug 26, 2009, 05:16 PM // 17:16   #35
Academy Page
 
Join Date: May 2009
Default

I liked the old Masochism for niche builds, it was fun to play with. I think the way to go would be to apply the new functionality to something like Verata's Sacrifice, which is already Minion-themed, but terrible.
Magragoc is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:03 AM // 09:03.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("